name		Officer_Striker
health		1
speed		8
type		enemy
offscreenkill	100
gfxshadow	1
noquake		1
dust		dust
score		500
icon		data/chars/Cobra_Officer/icon.png
diesound	data/sounds/die2.wav

palette		data/chars/Cobra_Officer/purple.png
animationscript	data/scripts/enemy.c

load		bulletE 

	
anim	spawn
	loop	1 12 13
	delay	1
	offset	62 110
	@cmd	leaper 1.4 4 0
	frame	data/chars/Cobra_Officer/jump.png
	delay	40
	sound	data/sounds/Cobra_Officers.wav
	frame	data/chars/Cobra_Officer/jump.png
	bbox	47 22 32 51
	frame	data/chars/Cobra_Officer/jump.png
	delay	25
	bbox	45 60 44 50
	frame	data/chars/Cobra_Officer/crouch.png
	bbox	45 15 33 95
	delay	60
	sound	data/sounds/draw.wav
	frame	data/chars/Cobra_Officer/shoot1.png
	delay	8
	frame	data/chars/Cobra_Officer/shoot2.png
	delay	20
	sound	data/chars/Cobra_Officer/pistol.wav
	frame	data/chars/Cobra_Officer/shoot2.png
	@cmd	shoot "bulletE" 62 92 0
	frame	data/chars/Cobra_Officer/shoot2.png
	@cmd	shoot "bulletE" 62 92 0
	frame	data/chars/Cobra_Officer/shoot2.png
	@cmd	shoot "bulletE" 62 92 0
	frame	data/chars/Cobra_Officer/shoot2.png
	frame	data/chars/Cobra_Officer/shoot1.png
	delay	60
	@cmd	flip
	@cmd	leaper 2 3 0
	bbox	47 22 32 51
	sound	data/sounds/Cobra_Officers.wav
	frame	data/chars/Cobra_Officer/jump.png
	@cmd	leaper 2 3 0
	frame	data/chars/Cobra_Officer/jump.png
	frame	data/chars/Cobra_Officer/jump.png


anim	idle
	loop	1
	delay	24
	offset	62 110
	bbox	45 15 33 95
	frame	data/chars/Cobra_Officer/idle.png
	
anim	walk
	loop	1
	delay	12
	offset	62 110
	bbox	45 15 33 95
	frame	data/chars/Cobra_Officer/walk1.png
	frame	data/chars/Cobra_Officer/walk2.png
	frame	data/chars/Cobra_Officer/walk3.png
	
anim	attack1
	loop	1 1 1
	delay	60
	offset	62 110
	bbox	47 22 32 51
	@cmd	flip
	@cmd	leaper 2 3 0
	sound	data/sounds/Cobra_Officers.wav
	frame	data/chars/Cobra_Officer/jump.png
	@cmd	leaper 2 3 0
	frame	data/chars/Cobra_Officer/jump.png
	

anim	pain
	delay	30
	offset	62 110
	bbox	45 15 33 95
	sound	data/sounds/Cobra_Officerh.wav
	frame	data/chars/Cobra_Officer/pain.png
		
anim	fall
	delay	20
	landframe 2
	offset	62 110
	frame	data/chars/Cobra_Officer/fall1.png
	delay	400
	frame	data/chars/Cobra_Officer/fall2.png
	delay	20
	frame	data/chars/Cobra_Officer/fall3.png
		
anim	rise
	delay	50
	offset	62 110
	frame	data/chars/Cobra_Officer/crouch.png
